![eternal arena forum eternal arena forum](https://i.servimg.com/u/f35/18/09/72/56/5owmxt14.jpg)
These were kind of like the new Doom and Doom 2 games, and Eternal kinda takes it in a DoomRaider direction. Strangely enough the gameplay seems to be inspired heavily by wolfenstein youngblood which also insists on certain weapons for certain enemies which I also got tired of playing rather quickly although there at least ammo was more plentyfull.
ETERNAL ARENA FORUM ISO
Now some of the issues I have with the game I could possibly fix by rebinding half of the keys as from most other games I'm used to press R for reload which this game does not have but it's bound to some cd ability I always use up after a fight when I press R out of habit, same shit for the dash on shift which is usually the default run modifier, grenades on ctrl iso of G also makes it so I waste it 90% (I blame crouch sliding in apex legends for this) of the time but due to how the game is supposed to be played icba to do so as I have lost all interest. While the graphics are fine, and the shooting would be doable the lack of ammo and gas for the chainsaw make this game annoying as all hell, the jumping shit imo has no place in a doom game, the shooting bits seem to be made for 14 yr old with ADHD using speed and drinking red bull by the gallon to then go into those silly good for nothing jumping things to completely get you out of your momentum. If Doom allows you to turn off your brain and circle strafe around everything while using the same 1-2 weapons ad nauseum that for the sake of what I was expressing is described as "comfort".Īfter giving it another go last night I asked for a refund, hope it still works.
ETERNAL ARENA FORUM SKIN
"Discomfort/uncomfortable" is also another way of saying feeling excited, making it out of every situation by the skin of your teeth. Eternal was designed to be hard but not through RNG, but careful design and balancing. And frankly not everyone wants that, as is evidenced by the CoD and Battlefield franchises. Eternal has difficulty by game mechanics and mechanics usage. There isn't the expectation that you can max out the difficulty setting and just win. But one thing is for certain, you can't call Doom Eternal "easy". If they lose some people, I think they're okay with it. It might as well just be an expansion pack. If Eternal was literally more of the same with just different maps to Doom 2016, it wouldn't be a game worth producing. Regardless I applaud id for pushing their game and the genre forward. Uncomfortable is like Dark Souls for the first time. If Doom allows you to turn off your brain and circle strafe around everything while using the same 1-2 weapons ad nauseum that for the sake of what I was expressing is described as "comfort". But I wouldn't describe resource management as a core mechanic necessarily something that is only for MMO or 4X's or strategy games in general.Ĭlick to expand."Discomfort/uncomfortable" is also another way of saying feeling excited, making it out of every situation by the skin of your teeth. If that game style isn't for you, that's fine. In order to play the game well, you have to be a master at moving through the environments with the move-set (wall climbing, double-jumping, bar swinging, not-withstanding), and not just have the ability to circle strafe around everything until its dead.
![eternal arena forum eternal arena forum](https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/35211521/29b946313fc4f392fa40cb55297b4226a35c87f4.png)
![eternal arena forum eternal arena forum](https://static.appvn.com/a/uploads/screenshots/022016/eternal-arena_sc_2.png)
![eternal arena forum eternal arena forum](https://us.v-cdn.net/6025736/uploads/editor/86/pvxdu8qr3and.jpg)
Which is also why I think the movement set has been expanded. If you can use the same 2 guns through the same gun and ignore everything else, then they've also removed a variable that makes the game more challenging, such as proficiency with every weapon and using the right weapon for the job rather than the 1-2 you "want" to use all the time. Although it isn't literally that in terms of gameplay, the idea of having to grab the ammo and use whatever you have available fits into that sort of frantic, frenetic pacing.ĭoom Eternal I think wants players to feel uncomfortable.
ETERNAL ARENA FORUM MOVIE
It's akin to having an action movie where a guy empties his clip and then drops the gun and has to grab another gun off the floor and use that. The goal of Doom Eternal is for every fight to feel like a very frantic, high-octane shooter, where you're forced into using every resource in order to come out the other side.